Ing. Arch. Marek Hollý
Textures
Education

1996 - 2001 Faculty of Architecture STU, Restoration of Monuments

Selection of professional projects

2000 - 2005 Cauldron s.r.o. - character, animation & cutscene department team leader
production of scenarios, direction, dramaturgy, editing and animation of cutscenes
production of rigs, animation of 1st person and 3rd person characters
quality control - animation, characters
management team (10-15 graphic artists/animators)
development of custom tools - particle editor, and movie editor for CloakNT engine
development of custom technologies - 3rd person aiming, facial expressions, lipsync
games: Chaser, Conan, Gene Troopers, Civil War

2005 - 2008 10Tacle Studios - animation & cutscene department team leader
production of scenarios, direction, dramaturgy, editing and animation of cutscenes
production of rigs, animation of 1st person and 3rd person characters
quality control - animation, characters
management team (10-15 graphic artists/animators)
development of custom tools - particle editor, and movie editor for CloakNT engine
development of custom technologies - 3rd person aiming, facial expressions, lipsync
games: Chaser, Conan, Gene Troopers, Civil War

2008 - 2015 hive 3D animation & VFX studio, co-owner
production of scenarios, direction, dramaturgy, editing and animation of cutscenes,
production of rigs, animation of 1st person and 3rd person characters
quality control - animation, characters
management team (10-15 graphic artists/animators)
development of custom tools - particle editor, and movie editor for CloakNT engine
development of custom technologies - 3rd person aiming, facial expressions, lipsync
games: Chaser, Conan, Gene Troopers, Civil War

2016 - 2017 NOISE artillery - animation & gaming department executive
management of the outsourcing team
projects: MAFIA III, American truck simulator, Planetstorm: fallen horizon.

Mentoring at the Private Secondary School of Animation in Petržalka.
Member of the commission at the animation festival: ANIMOFEST.


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