Software used:
Clip Studio Paint, Adobe Photoshop, After Effects, Lightroom, Stable Diffusion (Ai).
Work procedure:
In the beginning, there was sketching, and out of about 8 characters, I chose just this cloud, and through a vision into the future, to make him the protagonist of the game. This was followed by the throwing of colors, and then it was the turn of artificial intelligence presented by the Stable Diffusion program. It was a premiere for me, and after the performance in the studio, I quickly adjusted to the new style of work. After several hours of dragging with artificial intelligence and almost 300 generated images, I arrive at a result that almost matches the idea. After a few final adjustments, I prepare the individual layers and transfer the work to After Effects, where I add simple effects and animations.
Character design - Mraq
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